Halloween pictures: mission accomplished

Posted in New York Life with tags , , on November 2, 2009 by Jason Tyne

There’s the “official” pictures that were downloaded onto the computer just before it went into the shop. Until we get it back, here’s the pictures that we took on Halloween proper.

This year’s costume wasn’t quite as esoteric as last year’s Suede and Stella, but it still took people took varying amounts of clues to figure it out.

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Anyone that figured it out just from the cane got five points.

(I was going to paint the cane, but figured that doing it in PhotoShop and gluing flames on would look better.)

If I caught anyone eying me as if they were trying to place me, I’d bring out the Vicodin bottle and pop a pill.

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If they got it at that point, they’d get four points.

(Thanks to Lil Sis for the prop.)

If they still looked perplexed, I’d take out the dry erase marker and write a symptom on my white board (aka Peeps).

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Two points for guessing it at this stage.

(Notice what she’s holding.)

Last clue was she and I playing catch with the BOUO.

(Bonus points if you called it the “Ball of Unknown Origin”.)

One point if you guessed “House” at that point, two points if you guessed “Drug Addict Doctor” (which someone actually did), because really if you know who House is you should have gotten it several clues ago.

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Pictures as soon as I can!

Wordcloud for October: Things I’ve Been Talking about this Month

Posted in Blogs about Blogging with tags , , , on November 1, 2009 by Jason Tyne

neighborhoods

My Opinion on Climate Change, Part One: Putting the Cart before the Horse

Posted in Politics with tags , on October 26, 2009 by Jason Tyne

Although we were plentiful in cherry tomatoes this year, I really wished we had apples.

A wise man said to me, “Do you know when the best time to plant an apple tree is?”

“I guess ten years ago would have been nice.”

“Correct.”  He paused.  “Do you know when the second best time to plant an apple tree is?”

I shrugged, disappointed in my lack of foresight.

He said “Right now” with a comforting smile.

Speaking of Joe Wilson, what’s wrong with aliens getting healthcare?

Posted in Politics with tags , on October 19, 2009 by Jason Tyne

At the last poker night, my home-made bruschetta was gone the men-folk needed man-food.

Pizza was ordered and then the inevitable question was asked, “Who’s chipping in?”

All I had was a five, someone else handed me a two singles which I pocketed, and then someone found a tenner to make sure we were covered.  After the pizza guy was happy, more people fished out their singles to give to the guy who dropped the ten.  In the end everyone had a slice, but we lost track of who had paid what.  There are two scenarios that could have happened.  First, everyone might have given Mr. Sawbuck three bucks. Considering the fact that each slice averaged to $2.25, everyone was overpaying by 75 cents and Mr. Sawbuck wound up pocketing the profits. He goes home eight bucks richer and gets his pizza for free. This is out current healthcare plan. We are overpaying into a pizza system rather than actually paying for a slice, allowing Mr. Sawbuck to profit without actually giving you service. Luckily in our case everyone got a slice, but in the healthcare system even after paying into it for years you can easily be denied the pizza you deserve. The next scenario is more likely knowing my friends.  I know I paid two bucks in, two people paid three, and Mr. Sawbuck paid seven.  After that I stopped keeping track, and likely no one else paid for their pizza.  This means that the four of us overpaid (some of us more than others), but pizza costs money.  We know that pizza is not free, so someone has to front the money…since I was hosting the party I was happy to do so as was Mr. Sawbuck and a couple of others.  This means that half the people in the room got to eat for free.

Some people would call them “moochers” (or in the healthcare scenario they would be called “foreigners”), but why should this bother me?

I got all the pizza I wanted, and our pizza system worked so well that a few extra people got fed along the way.  A national health-care plan massive enough to serve the United States is going to have problems.  I, for one, would rather not have a health-care system that has the huge problem of not enough people getting health-care rather have a health-care system that has the huge problem of too many people getting health-care.  People need pizza, and if I’ve got enough pizza to spare (which we would if we took all the money we paid into insurance and put it into health-care) I don’t mind moochers.   I realize that I can’t feed the who building, so I won’t leave my apartment door open with an invitation to raid my fridge…but if one or two of them sneak into my poker party and grab a slice, that’s cool with me.

For Becky’s birthday we took a hike through Sleepy Hollow Cemetery.

Posted in Politics with tags , , on October 12, 2009 by Jason Tyne

Becky and I have been talking about what we wanted to d with our bodies after we die.  We understand that the living need to grieve and having a focal point of one’s emotion is often helpful for this process; in this case it would be a final resting place that helps with grieving.  On the other hand, we don’t feel the need to take up real estate after we die.  There are various versions of “green” graveyards that are considering this problem, but perhaps the  Mallory family has the best idea.  They were either very close in life or were centuries ahead of their time when considering the issue.

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Who’s in with me for sharing a plot?

City of New York Risk

Posted in Games with tags , , , on October 5, 2009 by Jason Tyne

~~~MAP~~~
The map of New York consists of 42 NEIGHBORHOODS.

What constitutes a neighborhood in New York City is always suspect, and as such this map is divided in such a way to reflect the original Risk game. A group of adjacent neighborhoods that are one color constitute a BOROUGH. The same rules that apply to continents apply to boroughs.

TERRAIN:
Rivers are normally impassable. However, rivers can be passed at bridges, tunnels, and the Staten Island Ferry. There are enough bridges between Manhattan and the Bronx that you may also travel between Inwood/Washington-Heights, Harlem/Washington-Heights, and Harlem/Melrose even though these bridges aren’t marked on the map.

For example, an army from Secaucus can attack SoHo or Chelsea (as they are joined by tunnels) or Morningside Heights (as there is a bridge crossing the river). However, an army from Secaucus would not be able to attack The West Village or The Upper West Side, as they share no passable border.

AIRPORTS:
3 of the neighborhoods on the map have “airports” (indicated by an airplane symbol). When defending a neighborhood with an airport, the defender gets a +1 bonus to the highest defensive die roll. Airports also generate an extra troop in their neighborhood at the start of each of the owner’s turns.

STADIUMS:
2 of the neighborhoods have “stadiums” (indicated by a baseball field). If an player successfully defends the territory against an attack, it allows the defender to draw an “adventure card” at the end of their turn.  If a player successfully takes over a neighborhood, it allows the attacker to draw an “adventure card” at the end of their turn.

~~~CARDS~~~
NEIGHBORHOOD CARDS:
There is a neighborhood card for each neighborhood on the board. Each of these lists a neighborhood, and either an Pedestrian, a Bike Messenger or a Taxi Cab. There are also 2 wild cards that don’t have neighborhoods but do have pictures of the 3 units and can indicate any one of them. Neighborhood cards can be traded in for extra reinforcements as described later. Each player starts the game with 1 neighborhood card.

ADVENTURE CARDS:
There are 3 kinds of adventure cards. Each player starts with 4 random adventure cards (cannot be events).

~~Mission Cards~~
There cards contain secret missions for your mayor. When a mayor is in the neighborhood denoted on the card you are rewarded (usually with extra troops).

EXAMPLE: Central Park, Manhattan – 2 pedestrians anywhere in Manhattan (2 points).

~~Event Cards~~
These cards effect the game in many ways, and must be played immediately when drawn.

EXAMPLE: Subway Series – Play immediately – The player with more units at his neighborhood with the stadium must attack the neighborhood with a stadium that has less units.  Even though they are not adjacent, no travel is necessary.  This attack will last until there is only one unit remaining in the attacking neighborhood or until the defender has been defeated.  The defending (or conquered) neighborhood is rewarded with five units.  If both neighborhoods have the same number of units, flip a coin to decide which is the attacker.

~~Power Cards~~
After being drawn, power cards can be played at certain times for special effects.

EXAMPLE: Commuter Hell – Play at the end of your turn. Choose one bridge, tunnel, or ferry.  No travel or attacking is possible over that transit point until the beginning of your next turn. (1 point)

~~~~~~~~~
SET UP

Setting up the game is a simple process. The number of players is calculated, they choose their armies and then retrieve a number of armies from their tray. (3 players = 35 armies each, 4 players = 30 armies, 5 players = 25 armies, and six players = 20 armies)

There are three types of miniatures in each tray. There are pedestrians, bike messengers and taxi cabs. The pedestrians count as one unit, bike messengers as five, and taxi cabs as ten. The initial number of armies should be set to the side.  In front of the player, they should set the number of units equal to 42 divided by the number of players rounded up.  (3 players = 14 armies each, 4 players = 11 armies, 5 players = 9 armies, and six players = 7 armies)
Players can now claim neighborhoods if they have been residents of that part of town.  If two players claim the same neighborhood, whoever lived in that neighborhood for the longest amount of time (not necessarily consecutively) gets that neighborhood.  Players must stake a claim any and all neighborhoods in which they have lived.
Players then sit in order of who has the most units remaining in front of them.  Role one dice to determine ties. Play starts with the player with the most units in front of him or her, proceeds clockwise with the player with the second most, and so on. Now beginning with player one, each player puts a unit on an unclaimed neighborhood and units continue to be distributed among the neighborhoods of New York until every neighborhood is occupied. (A minimum of one army must always occupy a country.)  Players who claimed neighborhoods through past residence may run out of units before those players who have never lived in New York.  Players with units remaining continue to claim properties until all countries are claimed.  Depending on the number of players, players who have lived in New York may have one more country than those who have never lived in New York.

~~~~~~~~~
REINFORCEMENTS
Neighborhood Reinforcements: Divide the number of neighborhoods you control by 3 (ignore the remainder). This is how many base reinforcements you receive, which can never be less than 3.

Borough Reinforcements: If you control an entire borough at the start of a turn, you get the borough bonus added to your reinforcement total.

Card Sets: If you have a set of 3-of-a-kind OR one-of-each unit, you can trade it in for extra reinforcements. They give reinforcements depending on what set you trade in.
3 Pedestrians: 4
3 Bike Messengers: 6
3 Taxi Cabs: 8
1 Pedestrian, 1 Bike Messenger, 1 Taxi Cab: 10

Further, if you control any of the neighborhoods listed on the cards, you may place an additional TWO units in one neighborhoods listed.  Other than these two units THESE UNITS MAY BE DISPERSED THROUGH YOUR NEIGHBORHOODS AS YOU WISH.

Airports: In addition to the previously mentioned units, place one additional unit in each airport that you control.

~~~COMBAT~~~
Same rules as Risk with a few exceptions.

MAYOR:
Each army starts out with a mayor. When a mayor is sent into battle with an army, it gives a +1 bonus to the highest dice roll of its army.

The attacker may invade from any neighborhood into any enemy neighborhood as long as they share a passable border. The attacker decides how many units they would like to commit to the attack (up to 3 at a time, but remember, one must always remain behind).

The defender will defend with the maximum number of units available unless they explicitly state otherwise.

Each side rolls one dice per unit committed. Leaders give a +1 to the highest roll of the army they are attached to, and airports give a +1 to the highest roll of an army defending the territory with the airport (thus it is possible to get a +2 on the highest roll if defending an airport with a mayor). The highest dice are compared (and then the second highest if necessary) to determine casualties. Defenders win any tie.

ELIMINATING ANOTHER PLAYER:
You get their territory cards. You do not get their adventure cards.

FORTIFYING YOUR POSITION:
At the end of your turn, you get one free move to “fortify” your position. You can move any number of your own units from one neighborhood that you control to another CONNECTED neighborhood that you control, as long as you leave one behind. Neighborhoods are connected if you control all neighborhoods along a path in between. You can move all the way across the board if you have a clear path (same rules for passable terrain that are used for invasions apply here).

END OF TURN
Collect a territory card if you conquered a territory that turn and an adventure card if you successfully defended or took control of a neighborhood with a stadium. If you draw an event card play it immediately and draw another.

If you have no mayor, you can elect to turn one of your pedestrians into your mayor by removing him from the board and replacing him with your mayor token.

END OF GAME
If a player eliminates all other players, they win the game.

Otherwise the game ends when the A-Train reaches the end of the line in Inwood.  At the beginning of the game put the Subway Token at the end of the line in Jamaica.  At the end of each players turn, the Subway might move.  If the subway is at a local stop (represented by a black dot) the train automatically moves to the next stop.  If the subway is at an express stop (represented by a white dot), the player whose turn just ended must roll a die.  If the die is 1-2, then the subway is being delayed by construction (or police activity…or someone holding the doors…you, know…something’s holding up the train).  If the die is 3-4, the train moves to the next local stop.  If the die is 5-6, then the train suddenly goes express and moves to the next local stop.

Once the game ends in this way points are tallied.  You get one point for every neighborhood you control, bonus points for each borough you control (equal to the unit bonus you receive at the beginning of the turn), and any points earn by playing adventure cards (points vary by adventure).

Words That Have Been on My Lips Most Often in the Month of September

Posted in Blogs about Blogging with tags , , on October 1, 2009 by Jason Tyne

Someone Like People

What’s my blog rated?

Posted in Blogs about Blogging with tags , on September 28, 2009 by Jason Tyne

OnePlusYou Quizzes and Widgets

This rating was determined based on the presence of the following words:

  • dead (2x)
  • hell (1x)

Which I find ironic because both of the references to death were talking about the children’s chamber musical The Composer is Dead. Nice that blogging about children’s cultural events will make your G rating questionable.

Joe Wilson replaces Obama as my personal hero for the week (last week).

Posted in Politics with tags , , on September 21, 2009 by Jason Tyne

I’m finally catching up on the current events of last week. Here’s the “You Lie!” clip that launched a thousand tweets:

http://www.youtube.com/watch?v=TxHKSHvMRWE

Most people I know sent this to me because they though I would be offended that someone challenged by political hero on a platform that I think is the most important one we face as a nation.

These people were surprisingly I wholeheartedly support him and cheer him on.

I love this clip. Every time I hear the mutters, jeers, and boos which finally builds up in Joe Wilson shouting out “You Lie!”  People call Joe Wilson’s actions unacceptable, but I feel that this is exactly how politicians should behave. For decades we have been missing the booing and grumbling of the crowd in stark counterpoint to the cheers. The sound of dissent and is exactly how government should sound. We need less polite debating and more shouting matches. We don’t have enough politicians brave enough to stoop to childish name calling when a radical piece of legislature comes close to the tipping point of popular support!

What could be better than radical policy-making met with radical decent? We have the smartest people in the country in the same room; this should cause lots of shouting. We need more radical ideas that are scary enough to make half of the people in the House stand up and cheer and the other half to shout “You lie!” We don’t have nearly enough decent in our government, and that’s the problem!

Too many politicians that I admire sat quietly in their place as America drifted closer to war. Too many politicians passively gave President Bush permission to declare war. This is passivity clears them of the blame for actually declaring war, but what we needed was someone to stand up to Bush and shout “You Lie”…not one of them stood up and shouted anything. A few…a very few…voiced their concerns quietly and politely, but there should have been downright pandemonium in Congress when the decision was made. Someone, anyone, just one person should have stood up and shouted “You Lie!”

Someone should have stood up and shouted “You Lie” on September 25, 2002, when President Bush said: “They [Al Qaeda and Saddam] work in concert. The danger is, is that Al Qaeda becomes an extension of Saddam’s madness and his hatred and his capacity to extend weapons of mass destruction around the world.” someone should have stood up and shouted “You Lie”.

Someone should have stood up and shouted “You Lie” on September 28, 2002, when President Bush flatly asserted: “The Iraqi regime [...] could launch a biological or chemical attack in as little as 45 minutes after the order is given [and] this regime is seeking a nuclear bomb, and with fissile material could build one within a year.”

Someone should have stood up and shouted “You Lie” on January 28, 2003, when President Bush said: “The British government has learned that Saddam Hussein recently sought significant quantities of uranium from Africa.” someone should have stood up and shouted “You Lie”.

Do I think Obama’s health care plan is as potentially dangerous as Bush’s war? No…but this is even more reason why someone should call him on lying. I like the things that Obama says, so I’m more likely to believe them without question. Many people in this country are like that, therefore someone has to step up and call the truth of his statements into question.

I am not happy that people are standing in Obama’s way of bringing health care reform to this country…but I am glad that our government is finally galvanized and angry. I want angry people in the government. I want people to be angry enough to cook up crazy schemes like “Let’s give health care to everyone!” or “Let’s go to war with Iraq!” and then I want people angry enough at those ideas to say “Are you crazy? What’s the matter with you?!?” but it can’t get to that point until the first voice shouts out “You Lie!”

So thank you Joe Wilson, for being my hero of the week. We need someone with that courage to shout out when others just sit silently at your side.

Where has this bravery been for the last two decades?

The Journey of Styx and the Journey of Journey

Posted in Music with tags , , on September 14, 2009 by Jason Tyne

It has been said about Styx, “Although they began as an artsy prog rock band, Styx would eventually transform into the virtual arena rock prototype by the late 70’s.”

It has been said about Journey, “During their initial 14 years of existence, Journey altered their musical approach and their personnel extensively while becoming a top touring and recording band.”

…and these are highly respected bands.

What’s the difference between a band transforming/altering itself and selling out?